Sifteo Cubes – Sandwich Kingdom

SKBigSandwich Kingdom is a maze based adventure game for the current generation of Sifteo Cubes. Sifteo Cubes is a video game system consisting of three or more cubes with screens that can sense being near each other, tilted, turned over, clicked, and shaken to interact. More information can be found on the product website.


I contributed the original concept and prototyping. You can see what the game looks like on the physical cubes at this website for the game. The game was created to explore using Sifteo Cubes as windows onto a large maze based map. The cube with the heroine on it represents a location on the map. Putting new cubes next to the player cube reveals more of the map that the heroine can explore and move into with various paths, obstacles, and items.

The game was made so that the Sifteo Cubes system would have a long story driven game as well as a permanent maze game. The original game this game was based off of featured a gopher spelunking around in an underground area. I found that a gopher looking for turnips was not a particularly involved story. I wanted the hero to be able to collect more items as he or she saw fit and to make levels more interesting on replay. A few options were explored.




In the end I decided on having the hero collect two types of items. One would be tools to help the hero progress through levels. Acquisition of new tools would mean explorations of previously blocked elements in already played levels. The second type of collectible item would be points based items that are necessary to finish the level.


The game stars Princess Pearl of Sandwich on a quest to restore her family’s honor through the making of the most gigantic sandwiches. The items being collected in each level are sandwich ingredients. The two pieces of bread bookend the beginning and end of the level, allowing the player to collect as few or as many things in between as they like.The use of plastic toothpick swords and food gives the game a more whimsical feel to focus on the exploration and collection aspects of an adventure game.


The maze like adventure game in a forest is inspired by the Super Nintendo game “The Legend of Zelda”. Unlike that game, the hero wearing the tunic and carrying the sword in this game is the princess. Sifteo Cubes are intended for a young audience so we took this opportunity to stray from the stereotype of video games to present a female hero. It was a fun opportunity to explore different types of heroic princesses.